![]() Pictures can have triggers as well to be shown in specific situations. south_slavic_RELIGIOUS_TURMOIL_eventPicture.confucianism_RELIGIOUS_TURMOIL_eventPictureĬhinese culture group(east_asian) or shinto or confucian religion.east_asian_RELIGIOUS_TURMOIL_eventPicture.asiangfx_RELIGIOUS_TURMOIL_eventPicture.Events which use the name without the prefix, will get different pictures depending on the country which gets the event. Some names are prefixed with a culture, culture group, religion or graphical culture. For example b_eventpictures.gfx would override a_eventpictures.gfx, but Z_eventpictures.gfx would override neither of them, because uppercase letters are sorted before lowercase letters. gfx file(when sorted by the ASCII representation of their filenames) will be used. If the same name exists multiple times in the base game and DLCs with different pictures, the picture from the last. ![]() gfx files with different names in which case any of the names can be used. Some event pictures have multiple entries in the. gfx file with the file name in the name = line. Just using the filename does not work unless there is a. The names of event pictures can be found in the list of event pictures and in the name = lines of Europa Universalis IV/interface/eventpictures.gfx and interface/eventpictures_*.gfx files in the zip files of the DLCs which contain them. The picture you choose will be the one displayed in events. Please help with verifying or updating this section. Namespaces can have IDs of 0 to 9999, same for not having any namespace. You can use the same namespace across multiple files, as long as it is declared somewhere in any events file. This allows you to keep your event IDs manageable and avoids the need to remember long event ID numbers when debugging, along with the risk of Paradox or another modder adding an event with the same ID. Then when defining your event ID, use your namespace, followed by a dot, followed by a number unique within that namespace: At the beginning of an event file, define what namespace to use like so: To prevent compatibility problems with potential future mods or Paradox updates, and to ensure readability and ease of maintenance, it is prudent to use namespaces. This must be a unique non-negative integer, not replicated in any other event file of either your own making, another mod, or vanilla. This would only display the notification to countries that have more than 50 prestige. Major event can also have major_trigger block, only displaying the notification to countries validating the trigger. This only specifies the root scope of the event - country events can have province scale effects and vice versa.Ī notification that the event has happened can be displayed to everyone by using the major = yes argument. It was last verified for version 1.30.Īn event can either be about a province or about a country. This may be visible to the player or hidden from them. Optionally you may include an effect that happens immediately upon the event firing rather than waiting for the player to choose an option (for example, to stop them from moving troops to a province before choosing the option that causes a revolt there). One or more options for the player or AI to pick, with associated effects.This makes mean_time_to_happen useless, unless the event is triggered in an on_action's random events list. It can be marked as "triggered only", meaning it is only triggered when another script specifically triggers it.A "mean time to happen", that is, how often the event should fire given that the trigger conditions are met, and modifiers thereto.A trigger: things that must be true for the event to fire.Please help with verifying or updating older sections of this article.Īt least some were last verified for version 1.30.
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